Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. ![]() Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. You can choose what side to show them and you can move the window.Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out Original Description: Expanded actions in Situation will appear on the side instead of in the list. There shouldn’t be any bugs in this version, but please let me know if you run into any. If you have any suggestions, feel free to leave them in the comments. I will maintain the Mod in the future and may even add further QoL improvements. This update was made with a lot of help and explicit approval from Agami, who sadly didn’t have the time to update the Mod himself. All credit goes to him! I don’t have much modding experience myself and simply got rid of the bugs and slightly adjusted the UI in a way to fit with the changes Paradox introduced since 1.5. ![]() This is an update of the great 2-column Situation mod by the amazing Agami.
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![]() “SpaceEngine has two parts: the Planetarium, and the Flight Simulator. What is the current state of the Early Access version? Updated Planetarium (more tools and features, updates of astronomical catalogs, support of the full GAIA star catalog).spaceship physics, navigation, autopilot, etc.) Completed Flight Simulator gameplay (e.g.3D water and clouds, vegetation, shadows, etc.) An expanded and refined graphics engine (e.g.“The full version is planned to have a more complete set of features, such as: How is the full version planned to differ from the Early Access version? “Our goal is to leave Early Access and release a complete product within 1-2 years.” User feedback will also be extremely valuable in guiding the development of future gameplay features and improving the overall user experience.”Īpproximately how long will this game be in Early Access? The wide range of hardware setups that Early Access testers will have will help make sure that the engine performs properly on as many hardware configurations as possible. The feedback we get from Early Access testers will help us find bugs and issues, and continue to improve performance and features. It is our goal to use Early Access funds to hire additional development staff (especially programmers) to allow more work to get done in less time. “Releasing into Early Access will allow us to greatly accelerate development. ![]() While this application of ChatGPT is sure to raise a few eyebrows, it would be much harder to pull off for more recent Windows versions given the increased complexity of their keys. Interestingly, the only thing stopping ChatGPT from creating a greater number of usable keys was its faulty math ability. After a few refinements to the request from Enderman, the chatbot was able to provide 30 sets of registration keys for Windows 95, of which at least a handful were valid. ![]() That required some basic math, but not much else.īecause this request was not an obvious attempt to create a registration key and do something illegal, ChatGPT had no problem complying. ![]() Once they knew the format Windows 95 uses to generate keys, they simply asked ChatGPT to give them a set of text and number strings that matched the rules used in Windows 95 keys. Still, fooling ChatGPT into generating the keys appears to have been pretty straightforward for Enderman. Surprisingly easy to do Hatice Baran / Unsplash Details on my Radeon RX480 8G / i7 6700K rig. Although many weapons feel similar and the graphics still could be improved, the overall gameplay and immersion is great, there aren´t significant bugs/glitches and everything runs just awesome 125FPS Max. Many things reminded me of the Mass Effect Series. Out of the boredom and monotony of the predecessor CoD Games, right into some new innovative locations, taking a fresh breath. Infinite Warfare delivers! It finally delivers other locations than stereotypical jungles, ships and all that, instead we fight on Jupiter Moons and stuff. Sure, it breaks with the "traditional style" but I tell you what: I looked beyond that borders and discovered a well designed SP Campaign, finally having some really impressive action paced FPS in a SciFi Setting while still providing solid CoD mechanics. Take a closer look at that trailer, many people just gave a thumbs down because of some kind of group pressure or flaming nature without even knowing much about the game itself. It´s far better than that popular negative rated youtube trailer assumes. ![]() How to sum it up: It´s way better than all those traditional CoD Fans would admit. I´ve ignored the CoD Series for a long time and haven´t bought any of the games, except CoD 1 +UO and 4. I´ve ignored the CoD Series for a long time and haven´t bought any of the I had the opportunity to start playing this game in SP yesterday. I had the opportunity to start playing this game in SP yesterday. ![]()
![]() the game just gives a little taste of what you can do if you BUY some doubloons. 's not 100% true.but you never can use what the game gives like reward to do something.You need to grinding a lot to reach the amount.a life time may will not be enough to receive what you need to use. ![]() "that can't be bought in-game with in-game currency and is available to the free to play player." Premium to change some little things like the commander skill. "There is nothing you can buy to put on it that suddenly improves your skill, absolutely nothing, " "Put a premium account Cleveland (or any ship) against a free to play Cleveland, do you know who will win? Strangely, the best/most experienced player. "This is the biggest load of rubbish I've ever heard on this forum and that's saying something. ![]() People who use this excuse are those that are just plain bad at playing and can't work out that player skill and experience beats all. There is nothing you can buy to put on it that suddenly improves your skill, absolutely nothing, that can't be bought in-game with in-game currency and is available to the free to play player. Put a premium account Cleveland (or any ship) against a free to play Cleveland, do you know who will win? Strangely, the best/most experienced player. This is the biggest load of rubbish I've ever heard on this forum and that's saying something. premium accounts it is not a fair fight.(fact) Originally posted by `¯¯'-=Wing=-'¯¯´:free accounts vs. ![]() ![]() This is the only key item that you'll need to enter the Cow Level.Īfterwards, all you have to do is place Wirt's Leg inside the Horadric Cube alongside a town scroll. Looting Wirt will grant you Wirt's Leg, as well as some gold, which is welcomed. There, you'll find Wirt's Body on the floor. Head to Tristram and upon your arrival, you're going to head to the northwestern corner of the map. Remember that you can do so from the Cairn Stones' portal in The Stony Field from Act I. Once those two are settled, it's time to revisit Tristram. The difficulty in which you do so matters as well - beating the game in Normal will set the Cow Level difficulty to Normal, and so on with Hell and Nightmare. Then, you need to have finished all Acts in the game. This takes place during the quest The Horadric Staff with Deckard Cain. If you have memorised the steps during your time in the original Diablo 2, you won't have a problem trying to find the Cow Level here.įor those who are either unaware or need a refresher, the steps are fairly simple - but there are some conditions to keep in mind.įirst of all, you need to have retrieved the Horadric Cube during Act II. In case you were wondering: yes, the process remains pretty much untouched in Diablo 2 Resurrected. Diablo II: Resurrected ™ Announce Trailer How to unlock the Cow Level in Diablo 2: Resurrected explained This page explains how to unlock the Cow Level location in Diablo 2. ![]() Of course, it remains present in Diablo 2: Resurrected, but with an interesting tweak. This secret level - which, let's be honest, isn't much of a secret anymore - has become an essential visit for players throughout the years. The Cow Level is one of the most iconic locations in Diablo 2. Feeling nostalgic or just want to see what the fuss is about? Here's how to find the Cow Level in Diablo 2. ![]() In general i'm not a fan of these kind of mechanics in rpg/rpg-like games. I enjoy the game very much too, but it feels like the more you level up and improve your party/equipment, the less powerfull you feel. Originally posted by ♥♥♥♥♥♥♥♥♥♥♥:I agree here. Again, I love this game, and its difficulty, I just wish that it raised itself in a better fashion later on. This is starting to drain a lot of the fun out of this wonderful game for me, and it is looking attractive to just restart my file whenever I have a roster of mostly lvl 5-6 heros.ĭoes anyone else feel like the difficulty could be increased in a better way other than just making everytihng have dramatically more HP, dodge, and damage? I felt like a good way Red Hook could do it would be by doing that in a less extensive manner, but also having slowly more threatening enemy types appear (kinda like Xcom). Even with a full group of Lvl 6 Heros with high level skills, weapons, and trinkets, I feel like I am just significantly less powerful in the later stages of the game. However I have been finding myself getting irritated at the champion level quests. ![]() I find the difficulty to be tough but fair, and usually if something goes wrong it was something you could have prevented with proper planning (there will always be those runs where your ♥♥♥♥ gets wrecked but eh, part of the fun). ![]() When I first bought it a few weeks ago I played nothing else for a whole week. ![]() On beta the cutoff for silver was 260 jumps, or +35 jumps, or you could get it from the next grand prize if you're on a particularly heavy diamond spending world, for +50 jumps.Ģ60 jumps * 37.46 = 9740 lanterns, or 1760 additional lanterns from incidents + diamondsĢ75 jumps * 37.46 = 10302 lanterns, or 2322 additional lanterns from incidents + diamonds If you don't have the event surprise box you need to pick up one additional upgrade kit. That means I could have gotten a full event building if I went for gold and silver animals only, but only because I had the event surprise box. I logged on multiple times per day and ended up collecting 802 lanterns from incidents, so I had 8782 lanterns. don't waste jumps at the end of each pond). ![]() ![]() To jump 9 ponds you need 25*9=225 jumps, which means it would cost ~8429 lanterns on average to get the 9th pond, assuming you have 100% efficiency (i.e. The average cost per jump for gold and silver is 37.46 lanterns per jump. Java.io.FileNotFoundException: C:\Users\Professeur(tdaconce)\Documents\Curse\Minecraft\Instances\koya\mods\ForgeMultipart-1.7.10-1.2.0.345-universal.jar (Le fichier spécifié est introuvable)Īt .open(Native Method) ~Īt .(ZipFile.java:220) ~Īt .(ZipFile.java:150) ~Īt .(JarFile.java:166) ~Īt .(JarFile.java:130) ~Īt .CoreModManager.discoverCoreMods(CoreModManager.java:308) Īt .CoreModManager.handleLaunch(CoreModManager.java:221) Īt .tupHome(FMLLaunchHandler.java:90) Īt .tupClient(FMLLaunchHandler.java:67) Īt .nfigureForClientLaunch(FMLLaunchHandler.java:34) Īt .(FMLTweaker.java:126) Īt .launch(Launch.java:115) Īt .main(Launch.java:28) : Unable to read the jar file ForgeMultipart-1.7.10-1.2.0.345-universal.jar - ignoring : Loading tweaker fastcraft.Tweaker from fastcraft-1.23.jar : The coremod does not have a MCVersion annotation, it may cause issues with this version of Minecraft : Core initializing…stand back! I'm going to try MAGIC! ![]() : The coremod 2PreloaderContainer does not have a MCVersion annotation, it may cause issues with this version of Minecraft : Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_25, running on Windows 10:amd64:10.0, installed at C:\Users\Professeur(tdaconce)\Documents\Curse\Minecraft\Install\runtime\jre-圆4\1.8.0_25 : Calling tweak class .launcher.FMLTweaker ![]() : Using primary tweak class name .launcher.FMLTweaker Quand j’essaye de l’allumer sa me rouvre le launcher avec ses erreurs : : Loading tweak class name .launcher.FMLTweaker ![]() J’ai fait un modpack pour mon serveur mais c’est le drame :s |
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